~ o Win an Ai Hoody! o ~

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~ o Win an Ai Hoody! o ~

Post  Dave on Thu Jan 09, 2014 9:35 pm

Hi Guys

Each Month we will be giving away a black Ai 'Pro Circuit' Hoody with fleece lining to the best Salvation Patch submitted to this forum.

Heres a picture of the hoodies:



Rules are as follows:

Qualifying Salvation patches should perform a useful task, create some real time graphics or perform some form of interactivity.  The winning patch each month will be selected by the Ai Team based on which patch is 'coolest'.  

Judges decisions are final.

Patches should be submitted by 11:59:59 pm on the last day of each month. Judging will take place as soon as possible afterwards. 

Submitted patches may find themselves added into future Ai release builds if they are sufficiently interesting or useful. 

The competition is open to everyone except me, cos I already have one of these Hoodies and they look great!

Good luck & Happy Patching Wink

Dave
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Re: ~ o Win an Ai Hoody! o ~

Post  YoeFunkley on Fri Jan 31, 2014 3:56 am

This patch is a Pseudo Particle System. Its primary component is an iterator which is used to generate new positions for the particle each frame. There are a number of data crossfade formulas used to make on/off transitions in certain areas of the patch. You can dynamically change the random size of the particle and the spread. Each of the particle parameters has an input as well as a fader so you can control it with whatever you want. A feedback system is used to give the particles a longer life, which leads to some nice effects. There is also a neat little GL FX box on the output which has a bypass switch on the module.

The .zip includes a recommended particle to use but you can put whatever you want in there.

The forum wouldn't let me upload the file so <here's a link> to it on my DropBox.

Cheers Smile

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sensation 2013 custom volumetric patch

Post  Rik on Fri Jan 31, 2014 10:04 am

here's a little thing I worked on last summer.

together with Dave and Ciaran we put the volumetric array to the test (stadium size that is). this patch is part of the complete project which runs on the Kinet protocol from Philips.

to make the patch idiot-proof for the operators/programmers who take this production on the road, they can re-adress the Kinet rig on the fly and with the offset in 3d you can position the volumetric strings anywhere in your 3d space and still achieve the same result as programmed.

me, as a non software programmer, the joy of working with Ai is simply fantastic because I can program visually without digging into codes, etc...
I just connect, convert, alter and output data the way my mind works as a creative person.. less than brilliant..


cheers

rS
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Re: ~ o Win an Ai Hoody! o ~

Post  SimonMPH on Fri Jan 31, 2014 10:37 am

http://we.tl/avrKbLlYBH
Here is a little patch that will allow you to sample target regions of audio and translate them to usable values. Enjoy :-)
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Test_motion_Track

Post  f.antoci on Sat Feb 01, 2014 7:50 am

These is an attempt to do a "cheap" motion track. Less noise have the camera better works the patch. The threshold must be adjust for every situation.
These patch need some work but I'm really curious about your opinion.

https://www.dropbox.com/s/mkprvjutbh4aey4/Test_motionTrack05.scb
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Re: ~ o Win an Ai Hoody! o ~

Post  Dave on Sat Feb 01, 2014 4:18 pm

Wow, we had lots of great entries yesterday, thanks everyone.  Its actually really hard to pick a winner this month..

f.antoci - could you explain what to do with your motion tracking patch please?  I'm not sure what I need to do to make it work, looks very interesting though!

I will announce the winner on Monday, but only patches submitted before midnight last night will count in this months competition, any more patches submitted now will go into February's competition.

Thanks again everyone!

Dave
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Re: ~ o Win an Ai Hoody! o ~

Post  f.antoci on Sat Feb 01, 2014 10:50 pm

Sure,
there is a video input, four texture samples and a image (main output) set in the center of the four points. These 4points are steadily compared with other four points in a Reference "picture". The "picture", or reference image, is a record from the same video input which is recorded each time is detected a difference in 1 of the 4points.
At the same time, when is detected the difference, the 4points are moved in such a way that they are centered in the point where was detected the difference (in the main output you can see the image follow the "changing").

Now for working the patch need:
_ an image (1280x720) load in the image module;
_ Enabled the two live video modules;
_Enable the PLAY module (that play the recorded image);
_open all four windows
_ and press the button Activate in the module Activate/ress (if you press it when the label is Ress the image and the 4points come back in an "start position".

I hope to be exhaustive. Let me know if something is still confuse.
thnx
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Re: ~ o Win an Ai Hoody! o ~

Post  Dave on Tue Feb 04, 2014 12:08 am

OK.  So after much consideration we have decided this months winner.  We have also decided on a 2nd place which receives an Avolites zip front top.

So 1st Prize (Ai Hoody) Goes to:

  Fabio Antoci for his Motion Tracking Patch.

2nd Prize (Avo zip front top) Goes to:

  Joe Dunkley for his Particle System.

Both patches will be uploaded to a separate sticky thread on this forum for other users to play around with.

Looking forward to this month's entries!
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Re: ~ o Win an Ai Hoody! o ~

Post  Dave on Wed Feb 26, 2014 12:15 am

Hey Guys and Girls

Only 3 days left before February's entries are judged.  

Last months entries were fantastic and I think the winners should have their hoodies by now.  Please let me know if they haven't been received.

See you all soon hopefully

: )
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Kinect

Post  AnnalisaT on Fri Feb 28, 2014 4:32 am

This patch allows to move the top corners of a square using the hands tracking data from an Xbox Kinect. Also the colour hue and saturation change with the right hand position.
Install Delicode NiMate then enable the MIDI Controller and type in the values written in a note inside the patch. It needs MIDI Yoke to connect Delicode NiMate with Ai (Port Midi Yoke:1)
Cheers

https://www.dropbox.com/s/moxs6867dcc34g2/kinect%2Bnimate.scb

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Re: ~ o Win an Ai Hoody! o ~

Post  f.antoci on Sat Mar 01, 2014 1:22 am

Dave wrote:Hey Guys and Girls

Last months entries were fantastic and I think the winners should have their hoodies by now.  Please let me know if they haven't been received.

See you all soon hopefully

: )

I'm sorry, I was away from home. Now I'm back and there was the present waiting for me. The hoody it's awesome Smile
thank you
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Re: ~ o Win an Ai Hoody! o ~

Post  Dave on Wed Mar 05, 2014 8:46 pm

Hi Everyone.

I'm very pleased to announce that this month's winner is AnnalisaT with her excellent Kinect patch.  Well done Annalisa!

Looking forward to next month's entries.

Smile
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Re: ~ o Win an Ai Hoody! o ~

Post  Selvo on Tue Apr 01, 2014 8:54 pm

a little fractal soup Don't stare at it for too long !


https://drive.google.com/file/d/0B4oFNiiVwDFzQVRldElPZlo1WVU/edit?usp=sharing

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Temperature Sensor

Post  ThomasD on Sun Apr 13, 2014 10:25 pm

Sorry, took a while until i had time to post it here. Here's my patch for the temperature sensor demonstration which we showed at Prolight&Sound.

ES_PLS_Temperature.scb

Of course, you would need a temperature sensor with ethernet capabilities to be able to really reproduce the demo. Hence I also added a slider control for manually setting the temperature.

The video with the burning paper effect can be downloaded there:

Burning Paper Video

You have to load it into the media player module.

The demo at Prolight can be seen in that YouTube Vid starting at 3:28:

http://youtu.be/XJVlJm-pHjY?t=3m28s

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Re: ~ o Win an Ai Hoody! o ~

Post  Dave on Mon Apr 14, 2014 4:53 pm

Great Stuff Thanks Thomas Smile
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