[BlendMode] Creating Glitches, Watery FX, ... with Displacement BlendMode

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[BlendMode] Creating Glitches, Watery FX, ... with Displacement BlendMode

Post  ThomasD on Mon Apr 20, 2015 7:35 pm

Wrote a Displacement BlendMode which works similar to the displacement map FX of AfterEffects.



[Edit:] Maybe a bit more explanation on how it works:
the red channel defines the displacement of the pixels in x axis, where R = 128 is no displacement, R = 0 is max negative displacement, R = 255 is max positive displacement. Same with green and y axis. So a mid grey image would do nothing.
The actual maximum displacement amount is set by the intensity of the layer.

Ciaran had the idea to rewrite it as a VFX instead of a blend mode by using the layer referencing. Maybe i'll do that at some time.
Attachments
020_TD-Displace.zip You don't have permission to download attachments.(5 Kb) Downloaded 13 times


Last edited by ThomasD on Tue Apr 21, 2015 12:55 am; edited 1 time in total

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Re: [BlendMode] Creating Glitches, Watery FX, ... with Displacement BlendMode

Post  mr_ricko on Tue Apr 21, 2015 12:23 am

thats awesome

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Re: [BlendMode] Creating Glitches, Watery FX, ... with Displacement BlendMode

Post  ThomasD on Tue Apr 21, 2015 12:58 am

mr_ricko wrote:thats awesome

Thanks. The ratio of creative possibilities and lines of shader code for that blend mode is quite good as the shader just has two lines of code Smile

For ideas what can be done with such an FX, search google or youtube for 'aftereffects displacement map'.

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Re: [BlendMode] Creating Glitches, Watery FX, ... with Displacement BlendMode

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