How to import a Shader Code to AI?

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How to import a Shader Code to AI?

Post  VJ Mandrake on Fri Jun 05, 2015 5:49 am

Hi Guys,

I am trying to import a free shader code that I found online (https://www.shadertoy.com/view/ltj3zR) but I am not sure how to the  C:\Program Files\Avolites\Ai\Distrib\Patches\Shaders i order to have it save and ready a a shader with the .scb extension file

I tried to edit one of the .scb that comes with AI and save that .scb with my new shader name  but I am not sure where to paste the shader code and get it to work.

Should I just paste that code into the nodepad Node?

Does any one have any suggestions?

Thanks.
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Re: How to import a Shader Code to AI?

Post  ArranAI on Fri Jun 05, 2015 6:12 am

yes, it goes in the notepad.
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Re: How to import a Shader Code to AI?

Post  VJ Mandrake on Fri Jun 05, 2015 6:52 am

ArranAI wrote:yes, it goes in the notepad.

Arran,

Could you give me more details of how to create that network and have the code in the notepad node?

Do I need to create a new .scb file network for that?

In case that I do, What are the main nodes to use in order to have that code running with audio live input?

Thanks.

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Re: How to import a Shader Code to AI?

Post  ArranAI on Fri Jun 05, 2015 7:21 am

i normaly open an existing patch from that folder - copy the code from shadertoy - paste it in to the notepad in the patch - save it with a new name.

you may need to reimport the newly named file in to the performance page.

have a look at some of the patches in the audio folder to see some examples of the modules used for audio reactivity.
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