V7 Full Release - PC and OSX

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V7 Full Release - PC and OSX

Post  Dave on Wed Apr 10, 2013 6:46 pm

First topic message reminder :


Hi Guys

I'm very pleased to announce, in time for the Frankfurt Pro Light and Sound show - which opens today, we have a full release build of version 7 of Ai ready for download for PC and OSX. Heres the links:

Windows 7 & 8:
www.avolites.com/ai/Ai_V7_0_0_778_RC4_Win7.exe

OSX:
www.avolites.com/ai/Ai_V7_0_0_779_RC4_OSX.zip

Let me know if theres any problems or feedback.

Thanks & hope you have fun with Ai !
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Re: V7 Full Release - PC and OSX

Post  rene.schoenefeldt on Thu Apr 25, 2013 7:54 pm

can't find this tab Smile
so looking fwd to next release.

thanks Smile

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Re: V7 Full Release - PC and OSX

Post  Dave on Thu Apr 25, 2013 7:56 pm

OK Yep I just checked it wasn't in the last one. It will be in the next one - coming very soon!
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Re: V7 Full Release - PC and OSX

Post  Dave on Fri Apr 26, 2013 7:58 pm

Hi Guys

I just updated the release candidate builds in the download section of the forum:

http://aiforum.forumotion.co.uk/f6-downloads

This release has the following fixes. We're nearly there!

DONE - Crashing on renaming / removing of fixture groups in the stage patch, loading projects etc
DONE - Render to Texture module needs a default skin in release build
DONE - Installer sometimes says 'Needs windows XP / 7 / 8 to install' even on valid OS
DONE - Added Layer Preview Mode option to system settings with 'Always on' and 'Follow Layer' options. This allows you to keep the layer visible whilst the layer intensity is zero. Its less efficient this way but some people prefer it.
DONE - Freeframe GL FX routed to outputs above 4 was crashing system
DONE - Clicking on a new Avo controller project from templates crashes system
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Re: V7 Full Release - PC and OSX

Post  Dave on Sat Jun 01, 2013 7:04 am

Hi All

I've just updated the downloads of the latest v7 release candidate builds of Ai for windows and osx in the downloads section of the forum.

Heres whats changed in this latest release:

V7 Features completed list:

DONE - v7 Manual & context sensitive help (F1)
DONE - Option to not draw empty cells on roller cue and allow free positioning and scaling like old hex cluster
DONE - Playmodes not working properly with movies with audio
DONE - Timelines don't trigger from numeric file and folder
DONE - Horizontal Timeline is still displaying wav's verticaly
DONE - Check default Rectangle cabling in stage patch
DONE - Structure fixture can't take obj's only 3ds's work
DONE - Check Layer Preview Mode is present in blank project and templates
DONE - Dragging media folder onto the media bank browser crashes system
DONE - Right click to remove media banks should remove selected bank not last in list
DONE - Assign Mixer path button in system settings doesn't work
DONE - ctrl u should not clear midi note assignment on cell, ctrl shift u should clear all inc midi assignment
DONE - Multi select with shift and click broken on timeline page
DONE - Last frame of video on timeline flashes first frame.
DONE - right click patch background to show / hide all connections
DONE - Added Pixel Checker patches to system patch folder
DONE - OSX Audio input support
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Re: V7 Full Release - PC and OSX

Post  Dave on Sat Jul 20, 2013 4:10 pm

There is a new release candidate for windows on the downloads section of this forum

http://aiforum.forumotion.co.uk/t74-v7-release-candidates

The mac version is still getting up to speed. But will be with us extremely shortly, so hold onto your fruit baskets.

A comprehensive list of changes since the last version include:

DONE - soft edge blend patches position sliders broken
DONE - Progressive and interlaced versions of SDI capture patches added to patches folder
DONE - pause doesn't quite pause when pressed on the sap media or msc 1?
DONE - Play mode pause resets clip playback on restart (acts like stop)
DONE - Live Video patch with uyvy conversion and de-interlace shader - Patches/LiveVideoDatapathInterlaced.scb
DONE - Artnet Server 'Enable Send' port which can be used on backup systems to enable / disable the output (needs to be set on all artnet server modules system settings & mixers)
DONE - Master brightness control on mixers fading non linearly
DONE - Change label in system settings to Master / Slave Artnet Universe & channel
DONE - FFGL Effects which create transparency were not creating transparency when used within the layer mixer
DONE - change render target in media container to render to texture so that timelines and media opened as patch uses shared render targets
DONE - change render target in all capture patches to use render to texture module to use shared render targets
DONE - Playmode bug where it doesn't loop or play once even though those playmodes are apparently selected
DONE - Added Radar patches to Distrib/Patches/Audio - Some audio reactive experiments
DONE - Tweaked Artnet packet sending to improve continuity and despatch all calls at the end of the render thread rather than as they're are issued mid frame. Added 'Continuous output' option, needs to be set on all artnet server modules system settings & mixers
DONE - Added Big Packets option to Artnet Server to test possibility of grouping universe data together in an attempt to tighten sync even further. Needs to be set on all artnet server modules system settings & mixers
DONE - Ensure comprehensive list of EDID's for the infinity servers is included in the build
DONE - Performance improvement tweaks to the Artnet Sample Strip and Artnet Sample Grid
DONE - Right Click to 'Insert Patch file' was failing
DONE - Movs with audio don't loop
DONE - Additional Layers not fully connected to DMX and other port parameters in Mixer
DONE - Added 'Use local clock' mode to timecode module to improve MTC sync'd playback smoothness
DONE - Global MTC video and lighting offsets in timecode widget not functioning with roller cue MTC triggered content
DONE - Improve Layer mixer GPU memory usage by using shared FBO's throughout
DONE - change look of midi timecode widget to incorporate hr, mins, secs, frames
DONE - Output Frame delay module - delays any yellow port by a configurable no of frames
DONE - Update softedge modules to only use canvas in and out ports (simplifies connections in the stage patch) also uses shared FBO's which reduces GPU memory footprint significantly
DONE - Add Soft Edge Blend 2 & 3 screen projects to Template projects
DONE - Make sure all rectangles for outputs are connected in the stage patch on all template projects
DONE - Added missing skins to Network modules such as Artnet Sample Strip & Artnet Structure
DONE - Bug with the motion triggers copying invalid data into fixture parameters
DONE - Added FAQ to Distrib/Help folder
DONE - OSX double key press bug on media bank naming
DONE - Fixed V5 manual loading after installation
DONE - Added video playback optimisation button to system settings which engages glFinish command which often improves video playback performance
DONE - mouse scroll wheel behaviour in osx was not as expected with an external mouse
DONE - Added Sapphire Media Section to v7 Manual and removed the inappropriate language from the production hints and tips section
DONE - Fixed Mouse Scroll wheel issues when zoomed in on 3d scene or roller cue with roller cue grid hidden
DONE - Mixed up Layout of some parameters in Soft Edge Free Edges and Dual 10 Positions soft edge patches
DONE - Blank Project and template projects should have a different default media bank to the demo project
DONE - Numeric file and folder triggering bug with changed source directory not functioning
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Re: V7 Full Release - PC and OSX

Post  Dave on Sat Jul 20, 2013 5:58 pm

There's another version on the download page now with a very minor couple of tweaks which should sort the soft edge patch issues out which were still unresolved in the build we issued yesterday.

Sorry about that!


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Re: V7 Full Release - PC and OSX

Post  Dave on Thu Aug 01, 2013 1:58 am

I just added an updated build to the downloads page which fixes an issue where clips were sometimes not triggering from beginning when triggered to a layer. This update also adds support for 24p, 25p & 30p EDID's to the EDID pool for the infinity series.

We're just doing some final performance optimisations then we should be ready to release v7 officially.

Watch this space
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