Model import with texture rotated
2 posters
Model import with texture rotated
Hi, Great job for v7.
I made a model on Rhinoceros v4 and exported it as a .3ds file. The model consist on 8 small cubes and a flat surface simulating a screen. When I import this file to Ai, Each face of the cubes and the screen surface from the model display a complete image from the layer and it is rotated 90 degrees. Is it possible to fix that texture rotation to setup each cube face to have the right orientation, and to be able to set only a portion of the image to each cube?
Thanks for your comments.
Wodie
I made a model on Rhinoceros v4 and exported it as a .3ds file. The model consist on 8 small cubes and a flat surface simulating a screen. When I import this file to Ai, Each face of the cubes and the screen surface from the model display a complete image from the layer and it is rotated 90 degrees. Is it possible to fix that texture rotation to setup each cube face to have the right orientation, and to be able to set only a portion of the image to each cube?
Thanks for your comments.
Wodie
Re: Model import with texture rotated
Hi Wodie
this sounds like something we need to have a look at - it might be the specifics of Rhino which is causing it to have some different results.
is it possible to send me a model that this is happening on please?
send it to arran [ at ] avolitesmedia.com
this sounds like something we need to have a look at - it might be the specifics of Rhino which is causing it to have some different results.
is it possible to send me a model that this is happening on please?
send it to arran [ at ] avolitesmedia.com
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