TouchDesigner in Avolites
2 posters
TouchDesigner in Avolites
I'm trying to connect TouchDesigner to Avolites, and I'm very close, but just seem to be running into a snag in the software.
I have a receiving freeframe node that's accepting input from an outgoing freeframe node in Touch, and I can connect the output of that to a GL-window and see my Touch output in Ai (finally, woo!), but if I try to use a 'convert to texture' node so that I could apply that source to a model or further change it in Ai, I lose the signal (aww...).
Any ideas?
Thanks!
I have a receiving freeframe node that's accepting input from an outgoing freeframe node in Touch, and I can connect the output of that to a GL-window and see my Touch output in Ai (finally, woo!), but if I try to use a 'convert to texture' node so that I could apply that source to a model or further change it in Ai, I lose the signal (aww...).
Any ideas?
Thanks!
Jate- Posts : 2
Join date : 2015-03-10
Location : Washington D.C.
Re: TouchDesigner in Avolites
Are you using Spout for this? TouchDesigner doesn't use a freeframe node with the betas and the built in support. Might be less weird then using some custom FreeFrame Host or texture sharing module you've created in C++ for touch.
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