~ o Win an Ai Hoody! o ~
+4
Simon
Rik
YoeFunkley
Dave
8 posters
~ o Win an Ai Hoody! o ~
Hi Guys
Each Month we will be giving away a black Ai 'Pro Circuit' Hoody with fleece lining to the best Salvation Patch submitted to this forum.
Heres a picture of the hoodies:
Rules are as follows:
Qualifying Salvation patches should perform a useful task, create some real time graphics or perform some form of interactivity. The winning patch each month will be selected by the Ai Team based on which patch is 'coolest'.
Judges decisions are final.
Patches should be submitted by 11:59:59 pm on the last day of each month. Judging will take place as soon as possible afterwards.
Submitted patches may find themselves added into future Ai release builds if they are sufficiently interesting or useful.
The competition is open to everyone except me, cos I already have one of these Hoodies and they look great!
Good luck & Happy Patching
Dave
Each Month we will be giving away a black Ai 'Pro Circuit' Hoody with fleece lining to the best Salvation Patch submitted to this forum.
Heres a picture of the hoodies:
Rules are as follows:
Qualifying Salvation patches should perform a useful task, create some real time graphics or perform some form of interactivity. The winning patch each month will be selected by the Ai Team based on which patch is 'coolest'.
Judges decisions are final.
Patches should be submitted by 11:59:59 pm on the last day of each month. Judging will take place as soon as possible afterwards.
Submitted patches may find themselves added into future Ai release builds if they are sufficiently interesting or useful.
The competition is open to everyone except me, cos I already have one of these Hoodies and they look great!
Good luck & Happy Patching
Dave
Re: ~ o Win an Ai Hoody! o ~
This patch is a Pseudo Particle System. Its primary component is an iterator which is used to generate new positions for the particle each frame. There are a number of data crossfade formulas used to make on/off transitions in certain areas of the patch. You can dynamically change the random size of the particle and the spread. Each of the particle parameters has an input as well as a fader so you can control it with whatever you want. A feedback system is used to give the particles a longer life, which leads to some nice effects. There is also a neat little GL FX box on the output which has a bypass switch on the module.
The .zip includes a recommended particle to use but you can put whatever you want in there.
The forum wouldn't let me upload the file so <here's a link> to it on my DropBox.
Cheers
The .zip includes a recommended particle to use but you can put whatever you want in there.
The forum wouldn't let me upload the file so <here's a link> to it on my DropBox.
Cheers
YoeFunkley- Posts : 1
Join date : 2014-01-31
sensation 2013 custom volumetric patch
here's a little thing I worked on last summer.
together with Dave and Ciaran we put the volumetric array to the test (stadium size that is). this patch is part of the complete project which runs on the Kinet protocol from Philips.
to make the patch idiot-proof for the operators/programmers who take this production on the road, they can re-adress the Kinet rig on the fly and with the offset in 3d you can position the volumetric strings anywhere in your 3d space and still achieve the same result as programmed.
me, as a non software programmer, the joy of working with Ai is simply fantastic because I can program visually without digging into codes, etc...
I just connect, convert, alter and output data the way my mind works as a creative person.. less than brilliant..
cheers
rS
together with Dave and Ciaran we put the volumetric array to the test (stadium size that is). this patch is part of the complete project which runs on the Kinet protocol from Philips.
to make the patch idiot-proof for the operators/programmers who take this production on the road, they can re-adress the Kinet rig on the fly and with the offset in 3d you can position the volumetric strings anywhere in your 3d space and still achieve the same result as programmed.
me, as a non software programmer, the joy of working with Ai is simply fantastic because I can program visually without digging into codes, etc...
I just connect, convert, alter and output data the way my mind works as a creative person.. less than brilliant..
cheers
rS
Re: ~ o Win an Ai Hoody! o ~
http://we.tl/avrKbLlYBH
Here is a little patch that will allow you to sample target regions of audio and translate them to usable values. Enjoy :-)
Here is a little patch that will allow you to sample target regions of audio and translate them to usable values. Enjoy :-)
Simon- Posts : 18
Join date : 2013-05-02
Location : London Area
Test_motion_Track
These is an attempt to do a "cheap" motion track. Less noise have the camera better works the patch. The threshold must be adjust for every situation.
These patch need some work but I'm really curious about your opinion.
https://www.dropbox.com/s/mkprvjutbh4aey4/Test_motionTrack05.scb
These patch need some work but I'm really curious about your opinion.
https://www.dropbox.com/s/mkprvjutbh4aey4/Test_motionTrack05.scb
f.antoci- Posts : 19
Join date : 2012-11-20
Age : 36
Location : Italy
Re: ~ o Win an Ai Hoody! o ~
Wow, we had lots of great entries yesterday, thanks everyone. Its actually really hard to pick a winner this month..
f.antoci - could you explain what to do with your motion tracking patch please? I'm not sure what I need to do to make it work, looks very interesting though!
I will announce the winner on Monday, but only patches submitted before midnight last night will count in this months competition, any more patches submitted now will go into February's competition.
Thanks again everyone!
Dave
f.antoci - could you explain what to do with your motion tracking patch please? I'm not sure what I need to do to make it work, looks very interesting though!
I will announce the winner on Monday, but only patches submitted before midnight last night will count in this months competition, any more patches submitted now will go into February's competition.
Thanks again everyone!
Dave
Re: ~ o Win an Ai Hoody! o ~
Sure,
there is a video input, four texture samples and a image (main output) set in the center of the four points. These 4points are steadily compared with other four points in a Reference "picture". The "picture", or reference image, is a record from the same video input which is recorded each time is detected a difference in 1 of the 4points.
At the same time, when is detected the difference, the 4points are moved in such a way that they are centered in the point where was detected the difference (in the main output you can see the image follow the "changing").
Now for working the patch need:
_ an image (1280x720) load in the image module;
_ Enabled the two live video modules;
_Enable the PLAY module (that play the recorded image);
_open all four windows
_ and press the button Activate in the module Activate/ress (if you press it when the label is Ress the image and the 4points come back in an "start position".
I hope to be exhaustive. Let me know if something is still confuse.
thnx
there is a video input, four texture samples and a image (main output) set in the center of the four points. These 4points are steadily compared with other four points in a Reference "picture". The "picture", or reference image, is a record from the same video input which is recorded each time is detected a difference in 1 of the 4points.
At the same time, when is detected the difference, the 4points are moved in such a way that they are centered in the point where was detected the difference (in the main output you can see the image follow the "changing").
Now for working the patch need:
_ an image (1280x720) load in the image module;
_ Enabled the two live video modules;
_Enable the PLAY module (that play the recorded image);
_open all four windows
_ and press the button Activate in the module Activate/ress (if you press it when the label is Ress the image and the 4points come back in an "start position".
I hope to be exhaustive. Let me know if something is still confuse.
thnx
f.antoci- Posts : 19
Join date : 2012-11-20
Age : 36
Location : Italy
Re: ~ o Win an Ai Hoody! o ~
OK. So after much consideration we have decided this months winner. We have also decided on a 2nd place which receives an Avolites zip front top.
So 1st Prize (Ai Hoody) Goes to:
Fabio Antoci for his Motion Tracking Patch.
2nd Prize (Avo zip front top) Goes to:
Joe Dunkley for his Particle System.
Both patches will be uploaded to a separate sticky thread on this forum for other users to play around with.
Looking forward to this month's entries!
So 1st Prize (Ai Hoody) Goes to:
Fabio Antoci for his Motion Tracking Patch.
2nd Prize (Avo zip front top) Goes to:
Joe Dunkley for his Particle System.
Both patches will be uploaded to a separate sticky thread on this forum for other users to play around with.
Looking forward to this month's entries!
Re: ~ o Win an Ai Hoody! o ~
Hey Guys and Girls
Only 3 days left before February's entries are judged.
Last months entries were fantastic and I think the winners should have their hoodies by now. Please let me know if they haven't been received.
See you all soon hopefully
: )
Only 3 days left before February's entries are judged.
Last months entries were fantastic and I think the winners should have their hoodies by now. Please let me know if they haven't been received.
See you all soon hopefully
: )
Kinect
This patch allows to move the top corners of a square using the hands tracking data from an Xbox Kinect. Also the colour hue and saturation change with the right hand position.
Install Delicode NiMate then enable the MIDI Controller and type in the values written in a note inside the patch. It needs MIDI Yoke to connect Delicode NiMate with Ai (Port Midi Yoke:1)
Cheers
https://www.dropbox.com/s/moxs6867dcc34g2/kinect%2Bnimate.scb
Install Delicode NiMate then enable the MIDI Controller and type in the values written in a note inside the patch. It needs MIDI Yoke to connect Delicode NiMate with Ai (Port Midi Yoke:1)
Cheers
https://www.dropbox.com/s/moxs6867dcc34g2/kinect%2Bnimate.scb
AnnalisaT- Posts : 1
Join date : 2014-02-28
Re: ~ o Win an Ai Hoody! o ~
Dave wrote:Hey Guys and Girls
Last months entries were fantastic and I think the winners should have their hoodies by now. Please let me know if they haven't been received.
See you all soon hopefully
: )
I'm sorry, I was away from home. Now I'm back and there was the present waiting for me. The hoody it's awesome
thank you
f.antoci- Posts : 19
Join date : 2012-11-20
Age : 36
Location : Italy
Re: ~ o Win an Ai Hoody! o ~
Hi Everyone.
I'm very pleased to announce that this month's winner is AnnalisaT with her excellent Kinect patch. Well done Annalisa!
Looking forward to next month's entries.
I'm very pleased to announce that this month's winner is AnnalisaT with her excellent Kinect patch. Well done Annalisa!
Looking forward to next month's entries.
Re: ~ o Win an Ai Hoody! o ~
a little fractal soup Don't stare at it for too long !
https://drive.google.com/file/d/0B4oFNiiVwDFzQVRldElPZlo1WVU/edit?usp=sharing
https://drive.google.com/file/d/0B4oFNiiVwDFzQVRldElPZlo1WVU/edit?usp=sharing
Selvo- Posts : 5
Join date : 2012-12-11
Temperature Sensor
Sorry, took a while until i had time to post it here. Here's my patch for the temperature sensor demonstration which we showed at Prolight&Sound.
ES_PLS_Temperature.scb
Of course, you would need a temperature sensor with ethernet capabilities to be able to really reproduce the demo. Hence I also added a slider control for manually setting the temperature.
The video with the burning paper effect can be downloaded there:
Burning Paper Video
You have to load it into the media player module.
The demo at Prolight can be seen in that YouTube Vid starting at 3:28:
https://youtu.be/XJVlJm-pHjY?t=3m28s
ES_PLS_Temperature.scb
Of course, you would need a temperature sensor with ethernet capabilities to be able to really reproduce the demo. Hence I also added a slider control for manually setting the temperature.
The video with the burning paper effect can be downloaded there:
Burning Paper Video
You have to load it into the media player module.
The demo at Prolight can be seen in that YouTube Vid starting at 3:28:
https://youtu.be/XJVlJm-pHjY?t=3m28s
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