How to import a Shader Code to AI?
2 posters
How to import a Shader Code to AI?
Hi Guys,
I am trying to import a free shader code that I found online (https://www.shadertoy.com/view/ltj3zR) but I am not sure how to the C:\Program Files\Avolites\Ai\Distrib\Patches\Shaders i order to have it save and ready a a shader with the .scb extension file
I tried to edit one of the .scb that comes with AI and save that .scb with my new shader name but I am not sure where to paste the shader code and get it to work.
Should I just paste that code into the nodepad Node?
Does any one have any suggestions?
Thanks.
I am trying to import a free shader code that I found online (https://www.shadertoy.com/view/ltj3zR) but I am not sure how to the C:\Program Files\Avolites\Ai\Distrib\Patches\Shaders i order to have it save and ready a a shader with the .scb extension file
I tried to edit one of the .scb that comes with AI and save that .scb with my new shader name but I am not sure where to paste the shader code and get it to work.
Should I just paste that code into the nodepad Node?
Does any one have any suggestions?
Thanks.
- Attachments
VJ Mandrake- Posts : 3
Join date : 2015-05-30
Re: How to import a Shader Code to AI?
ArranAI wrote:yes, it goes in the notepad.
Arran,
Could you give me more details of how to create that network and have the code in the notepad node?
Do I need to create a new .scb file network for that?
In case that I do, What are the main nodes to use in order to have that code running with audio live input?
Thanks.
VJ Mandrake- Posts : 3
Join date : 2015-05-30
Re: How to import a Shader Code to AI?
i normaly open an existing patch from that folder - copy the code from shadertoy - paste it in to the notepad in the patch - save it with a new name.
you may need to reimport the newly named file in to the performance page.
have a look at some of the patches in the audio folder to see some examples of the modules used for audio reactivity.
you may need to reimport the newly named file in to the performance page.
have a look at some of the patches in the audio folder to see some examples of the modules used for audio reactivity.
Similar topics
» Control the shader code parameters using audio track
» Model import with texture rotated
» 2 basic questions : import 3d object with UVtexture / several content map?
» midi time code?
» Multi Server Time Code Frame Sync
» Model import with texture rotated
» 2 basic questions : import 3d object with UVtexture / several content map?
» midi time code?
» Multi Server Time Code Frame Sync
Permissions in this forum:
You cannot reply to topics in this forum